That’s why when I found myself jumping out of my skin at the sight of a harmless jacket hanging on the wall in Visage, I knew that developer SadSquare had nailed the psychological-horror setting perfectly. It can be achieved in a variety of ways-strategically placed jump-scares, some dread-building ambience, and an omnipresent sense of danger are just a few surefire examples of how to do so. Visage Review – Did The Microwave Just Call Me A Bitch?ĭeveloped and Published by SadSquare StudioĪvailable on PC (reviewed), Playstation 4, Xbox OneĮffective atmosphere is everything when creating an engaging horror game.
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